Terminal을 실행하고 cocos2d-x rc1폴더로 이동하여 setup.py를 실행
1. cd [cocos2d-x rc1경로]
2. ./setup.py
다음은 프로젝트 생성 명령이이다.
cocos new [project_name] -p [package_name] -l cpp -d [project_path]
#ifndef __Fortune__HomeScene__
#define __Fortune__HomeScene__
#include "cocos2d.h"
class HomeScene:public cocos2d::Scene
{
public:
static cocos2d::Scene* createScene();
};
#endif
#include "HomeScene.h"
#include "HomeLayer.h"
cocos2d::Scene* HomeScene::createScene()
{
auto scene = cocos2d::Scene::create();
auto layer = HomeLayer::createWithScenetype(2);
scene->addChild(layer);
return scene;
}
#include "cocos2d.h"
class HomeLayer:public cocos2d::Layer
{
public:
static cocos2d::Layer* createWithScenetype(int st);
bool init(int st);
private:
int _type;
};
#include "HomeLayer.h"
Layer* HomeLayer::createWithScenetype(int st)
{
auto layer = new HomeLayer();
if (layer && layer->init(st))
{
layer->autorelease();
return layer;
}
return NULL;
}
bool HomeLayer::init(int st)
{
if (!Layer::init())
{
return false;
}
_type = st;
log("scene type : %d", _type);
}
return true;
}